Long rest time
If you happen to play with Gritty Realism rules the implications of a cumulative state of interruptions would have a severe impact on balancing of those rules.Īll resources spend during interruptions of the rest are regained at the end of the rest, see this thread. The Rest Variants in the DMG (267) don't provide any further information on interruptions. The rules do not state that there can not be multiple interruptions that each amount to short of an hour. Reads as each of these periods or intervals of interruption to be their own interrupting event for which the rule allows up to short of one hour of interruption. If the rest is interrupted by a period of strenuous activity-at least 1 hour of walking, fighting, casting spells, or similar adventuring activity-the characters must begin the rest again to gain any benefit from it. Strictly reading there may be an infinite amount of interruptions per-rest as long as each period of interruption takes less than an hour.Ī long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. It's not actually the interruption that interests me, or even the possibility that there can be multiple interruptions during the rest - but whether multiple interruptions whose total time is more than 1 hour breaks the rest. Thus, they have to fix the damage and remove the rocks to resume their rest (which may take 55 minutes to do, bringing the total time of the interruption to over an hour). For example, maybe the party is camped under a big cliff, and some rocks fall onto their tents. Try to imagine a first fight that lasts 10 minutes, and then another interruption. If such a long fight seems unrealistic, then consider a different example. If each encounter lasts for 40 minutes (which is very long, but ignore that for now), does the party have to restart their long rest after the second attack, as the total interruption was for more than one hour? Or can they just resume the rest, as each encounter was less than 1 hour? Goblins notice the fire, so they send out scouting groups who get killed - then they send another group to search for the first group after a few hours. I know it might not be usual to have multiple interruptions for a single long rest, but consider the following scenario: A party takes a rest near a goblin hideout. I'm a very beginner to the D&D system, so it might be something written somewhere that I haven't found (at least not in RPG Stack, the Basic Rules, and the rules provided in the Starter Set). Is the 1-hour limit for an interruption for a long rest the total limit of all interruptions, or is it the limit for each interruption?
I just read this question about long rests being regularly interrupted and this one about how resources are recovered at the end of an interrupted long rest, and another question came to me.